
The major crux of the gameplay revolves around three stats- Strength, Speed and Intellect. It’s plain to say that the graphics are not the selling point of this title, but it doesn’t really take away from the experience either. Visually speaking, Tides of Numenera is built using the same engine that powered “Pillars of Eternity”, and as such it shares the same perspective as well as a similar overall visual design. Hey, that guy’s power in that “Darkness” game was pretty neat. When I loaded up my save from the previous day and fingered the likely culprit, I rested again and woke to find that there was another killing and this time, a different individual had become the victim.Įventually, I was able to find the correct culprit on the first day preventing any more murders, but seeing the dynamic progression of the quest really gave the impression that time was of the essence and everything I did had meaningful consequence. However, in between the sleuthing expedition, I decided to rest at an inn to recover my precious status points and woke to find news of another killing with the same MO. One particular example of this was when I was tasked with investigating a murder scene and bringing the culprit to justice by analyzing the facts and listening to testimony.

The various main and side quests in Numenera also impressed, almost always having more than one way of resolving a situation, and it wasn’t just the flavor text that would change as many decisions held lasting consequences that would echo throughout the rest of my playthrough in surprising ways. It was an absolute pleasure to just wander around the various environments looking for new characters to talk to, and I found myself exhausting every dialogue choice as they presented themselves. One moment I could be talking to a vendor that sells artifacts who was fully embracing the fact that she was turning into some sort of insect, and next moment I was inquiring a child just exactly why she was talking to a rock. Piecing together the truth behind the enigmatic Changing God and the menacing Sorrow felt compelling almost immediately, and I found myself seeking out every bit of information I could from the various denizens in the world of Numenera.Ĭharacter interactions, whether it was with my party members or some random NPC, always felt like an adventure unto itself due to their eccentric nature.

Instead, it’s a creature created to restore balance by destroying the immortal Changing God and his various cast-off children he has sired over the many centuries. MSRP: $44.99(PC) $49.99 (PS4/XB1)Ĭontroller support on PC: Keyboard/mouse, console controllers as well as the steam controller.Īs the newest cast-off body of an immortal god, the player finds him/herself being chased by a force known as “The Sorrow”.

The world of Numenera is filled to the brim with eccentric characters.
